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Introdução


Lucid House is a game made in about 10 days (more like 10 hours :p) for a game jam with the theme Dichotomy. The team for this game was composed by a rusty probrammer (me >~<) and an artist how never have made art for a game before (one of my best friends Lliues) who made all the backgrounds and some other assets in wattercolor on the real world (can you belive it?!)

I also wanna a thank Urso (a very special person). I could not have done this project without him and I'd probably not be updating this site as well.

The "game" is not finished and will, probably, not be finished in the neir future but we look fowards to participating in more game jams and maybe bringing more stuff to this site
^-^

The Idea and Inspiration

The main idea for the game was to explore the dichotomy between the selfimage and the way other perseve us. (like the discusion on the end of episode 25 of evageliun) that, only by compering these two we can find ourselfs.
And the art style was inspired by You aproacht the I land another neocities I realy like

I knew from the begining I were not gonna be able to do a big game even with 240 hours of development (witch for a game jam is quite a lot of time), thats why we tried to limit the scope a lot. We tried to find an idea to balance how much me and Lliues would need to work. But at the end I still din't keep up with all his amazing art. I told him and now I'll say it here, 90% of this game is his back grounds.